By Michael Halvorson
This publication is a must-have for newbie's. really easy to stick with alongside and comprehend the exercises.
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6. Draw a larger rectangle directly below the two buttons. When you’ve finished, your four labels should look like those in the following illustration. ) Now you&"emphasis">picture box to the form to graphically display the payout you’ll receive when you draw a 7 and hit the jackpot. A picture box is designed to display bitmaps, icons, digital photos, and other artwork in a program. One of the best uses for a picture box is to display a JPEG image file. Add a picture 1. Click the PictureBox control in the Toolbox.
Click the MyLucky7 link to open the Lucky Seven project. The Lucky Seven program opens, and the MyLucky7 form appears. ) Now you’ll add the Randomize statement to the Form_Load procedure, a special procedure that is associated with the form and that is executed each time the program is started. 3. Double-click the form (not one of the objects) to display the Form_Load procedure. The Form_Load procedure appears in the Code Editor, as shown here: 4. Type Randomize, and then press the Down arrow key.
Click the Start button on the Standard toolbar. The Lucky Seven program compiles and runs in the programming environment. After a few seconds, the user interface appears, just as you designed it. 2. Click the Spin button. The program picks three random numbers and displays them in the labels on the form, as follows: Because a 7 appears in the first label box, the digital photo appears depicting your payoff, and the computer beeps. You win! (The sound you hear depends on your Sounds And Multimedia setting [or the Sounds And Devices setting] in Windows Control Panel&"135"> 3.