About Face 3: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, David Cronin

By Alan Cooper, Robert Reimann, David Cronin

This thoroughly up to date quantity provides the potent and sensible instruments you must layout nice computer functions, net 2.0 websites, and cellular units. You’ll research the rules of fine product habit and achieve an knowing of Cooper’s Goal-Directed layout technique, which contains every little thing from undertaking consumer examine to defining your product utilizing personas and situations. finally, you’ll gather the information to layout the very best electronic services.

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Additional info for About Face 3: The Essentials of Interaction Design

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The engineering team has responsibility for the implementation and fabrication of the product. For the design to deliver its benefit, engineering must have the responsibility for building, as specified, the form and behaviors that the designers define, while keeping on budget and on schedule. Engineers, therefore, require a clear description of the product’s form and behaviors, which will guide what they build and drive their time and cost estimates. This description must come from the design team.

Extending this thinking to the world of digital products, we find it useful to think that we influence people’s experiences by designing the mechanisms for interacting with a product. Therefore, we have chosen Moggridge’s term, interaction design (now abbreviated by many in the industry as IxD), to denote the kind of design this book describes. Of course, there are many cases where a design project requires careful attention to the orchestration of a number of design disciplines to achieve an appropriate user experience (see Figure 1).

To make those decisions, management needs to receive clear information from the other groups: design’s research and product definition, marketing’s research and sales projections, and engineering’s estimations of the time and cost to create the product. qxp 4/3/07 6:00 PM Page xxxiii Introduction to the Third Edition What This Book Is and What It Is Not In this book, we attempt to provide readers with effective and practical tools for interaction design. These tools consist of principles, patterns, and processes.

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